Starting Abilities:
With T6, W4 and a 3+ Sv an hard nut to crack. Born for cc with lash whip, bonesword and scything talons. Being a monstrous creature he ignores Sv. The important thing about this guy is that he is a synapse creature, holding your Nids where they should be instead of falling into instinctive behaviour. Shadow in the warp is essential as many armies nowadays have strong psychic powers, although it has a range of 12" its very important.
Psychic Powers:
You can choose two powers out of a pool of 4. Depending on the army you´re playing against there are moral check-fall back, AP2 hits which can regenerate your W, reducing WS and BS to 1 and Ld test-suffer wound without armour.
Will you play offensive and kill models or will your tyrant have a psychic supporting role?
Options:
Here you can definately increasy his chances in cc or make a shooty monster of him. Mostly with AP5 you can throw a lot of shots at the enemy (lots of shots or templates), relying on the opponent failing his Sv or just right out kill softer targets like Orks or Imps. You can make him re-roll all missed cc attacks, give him furious charge, poisoned attacks, let your cc opponent make an I test for each inflicted wound, instant death, automatic wounds for in base contact enemy models. Or just give your units within 6" the preffered enemy rule. Make your tyrant tougher with regeneration, force units to make a Ld test if they want to charge you or a 2+ Sv. You can also give +1 to your reserves.
Examples:
Shooty Tyrant:
The Horror (if not Fearless units get to close)
Leech Essence (just in case for upgraded regeneration)
Haevy Venom cannon & Brainleech Worms (against tanks and light tanks)
Stranglethorn cannon & twin-linked deathspitter (vs soft targets with pinning)
any Thorax Swarm (Templates are so cool. Choose between S5, wound on 2+ or rending)
Cc Tyrant:
2 scything talons (re-roll missed cc to hit rolls)
Old Adversary (preffered enemy 4 all Nids within 6")
Biomorphs (Take as many as you want: Furious Charge, poison, instant death,...)
Wings (just to get to the party in time)
Allrounder:
Leech Essence (upgraded regeneration)
Paroxym (WS & BS 1 on a enemy unit just to make it easier)
Stranglehorn cannon (with S6, large blast for large targets and pinning 4 everyone)
Old Adversary (preffered enemy 4 all Nids within 6")
Adrenal Glands, toxic miasma (furious charge, additional attacks)
Armoured Shell (2+ Sv)
Conclusion:
With a Hive Tyrant you have a monster which can easily slay through haevy and light infantry and tanks in cc. You can also equip him with firepower which can hurt tanks and infanty as well. Just don´t forget the pinning with the stranglehorn cannon. He can survive long with a armoured shell, regeneration and leech essence. And the most important thing is his synapse. So guard him well! If you do this with cover saves or a Tyrant Guard Brood is your choice.
Next to come: Tyrant Guard Brood
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