Dienstag, 2. Februar 2010

Xenology Tyranids 11 TR Tyranid Warrior Brood

Starting abilities:
T4, 3W and a 4+ Sv makes them average. Well, the Toughness isn´t high and the Sv can be ignored by many weapons, if not ignored, you can count 50% of your armour Sv failed. They´ve got a middle range 3-shots weapon and scything talons. But what makes them really cool is, that they are Troop choice and Synapse Creatures. Of course they have the Shadow in the Warp.

Options:

With the options, you can define your brood in a certain direction. Which role will they have omn the battlefield? Cc Warriors with rending claws, boneswords, tentacle whip and the apropriate biomorphs or will you concentrate on their middle range firepower with the option to take a long range waepon? Unfortunatelly you can´t mix the upgrades in order to redirect wounds, instead you must upgrade the whole Brood in the chosen direction.

Examples:
cc Warriors:
Boneswords (no Sv)
Scything Talons (re-roll 1s to hit)
Adrenalin Glands & Toxin Sacs (furious Charge and Poison 4+)

"Firewarriors":
1 Barbed Strangler or Venon Cannon (depending on the opponent)
Spinefist or Deathspitter or you may just keep the Devourer

Allrounders:
Lash-whip and Bonesword (-1A for enemies in base contact and no Sv)
1 Barbed Strangler or Venon Cannon (depending on the opponent)
Scything Talons (re-roll 1s to hit)
Adrenal Glands (Furious Charge)

Conclusion:
This is the most flexible Troops choice in the Codex. Ok, you can upgrade other choices too, but the Warriors can get a Tyranid Prime to increase them even further and with a wise usage of cover Sv they will survive long enough to be a real pain in the ass for your dear opponent.

2 Kommentare:

  1. Pair of Boneswords and toxin sacks eat monstrous creatures like popcorn ;)

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  2. Like popcorn ... mmmmmmm :o)

    Some of my articles will focus on hunting the apropriate prey. Which unit should be able to deal with which opponents´ unit? Which are they primary targets and so on?! Stay tuned...

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