Dienstag, 16. Februar 2010

Xenology Tyranids 14 TR Hormagaunt Brood

Starting Abilities:
Hormas! I like them. In charge you get an I5 attack for just 2 points. Yes, its true, because they cost 6 points each and have 2A. To make it more interesting they re-roll to hit 1s with their Scything Talons. With Move Through Cover and Fleet they should get at the enemy real soon. But that´s not enough, they also roll 3D6 when running and choose the highest. So the math sais, you should be able to charge an opponent within 17" (6" movement, 5" run and 6" charge). With 3 dice you have a 50/50 chance to roll a 6 on running, a 5 should be almost guaranteed ... except you´re not favoured by lady average and the dice deamons.

Options:
Give them Furious Charge or Poisoned (4+) if you want.

Conclusion:
Although you can´t upgrade them by adjusting Nids (except Synapse and Feel no Pain,...) they can be worth the points. Use them as quick units and suprise your opponent by charging on the spot you want.

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