Montag, 1. Februar 2010

Xenology Tyranids 8 EL Zoanthrope Brood

Starting Abilities:
With T4, 2W and a 5+Sv he is easy prey for the enemies of the Swarm. To compensate this, the Zoanthrope has a Warp Field which grants a 3+ invunerable Sv. Important for the swarm is his synapse and a bonus vs enemy psykers Warp Field.

Psychic Powers:
This is what makes a Zoantrophe interesting. With Warp lance we have a s10 Lance waepon at BS4 against tanks. So no more Land Raiders as a pain in the ass for most hives. There is no better Front than 12, that means a 2 for a glancing hit and a 3+ for a pretty blown up tank with AP1. Against Marines and other partykillers with a 3+Sv, the Zoantrophe can also throw a S5 AP3 Blast.

Conclusion:
Not the best characteristics, but our best chance to get enemy tanks out of action at long range. In cc we always can count on our Monstrous Creatures, but on long range, Zoantrophes are the best we can field into battle.

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