Starting Abilities:
With WS5, S4, I5, 4A and two sets Scything Talons this guys are made for cc VS light units. Despite of their 5+Sv they should survive long enough with T4 and 3W to make some troubles. They have Acute Senses and can Deep Strike. As Beasts and with Move Through Cover they should be also quick enough to get to the party.
Options:
VS heavy infantry Raveners can be equipped with Rending Claws. With some luck you could get some 6es. Further options are Devourers, Deathspitters (both middle range weapons) and a nice Spinefist (giving them 4 shots at 12" per model)
Conclusion:
If you Deep Strike them, take care of parking them behind LOS blocking terrain pieces and if possible able to charge the enemy in the next turn. Maybe you want to Deep Strike infront the enemy end reward him with some Spinefist kisses. But if you deploy them at the start of the game, you should get every cover you can get as the opponent will learn how quick this unit can come into cc.
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